All of these are fair comments. Suppose the attention is more on the story and dialogue rather than gameplay, especially seeing as the gameplay isn't much more than walking around.
I would have loved to come up with a solution for the final level dialogue, had you go through the long dialogue for the first one and then afterwards it'd say something quick, short or maybe just said nothing at all... but I ran out of time.
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Movement is far too slow and those long, unskippable, randomly appearing dialog boxes ("Hey what are you doing out here?") make it worse.
I haven't even managed to get passed the intro screens because it was sooooo slooooow, so I don't know what the actual gameplay is like.
All of these are fair comments. Suppose the attention is more on the story and dialogue rather than gameplay, especially seeing as the gameplay isn't much more than walking around.
I would have loved to come up with a solution for the final level dialogue, had you go through the long dialogue for the first one and then afterwards it'd say something quick, short or maybe just said nothing at all... but I ran out of time.